Overcoming the Five Dysfunctions of a Team: A Field Guide for Leaders, Managers, and Facilitators
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Patrick Lencioni’s Five Dysfunctions of a Team transformed my thinking on and off the job. The fictional tale of an all too real...
The Laws of Simplicity by John Maeda
John Maeda is a designer and teacher with a long career in both areas. Like me, he’s come to the “less is more” strategy when it comes to...
Why We Work by Barry Schwartz
Why We Work The book covers an interesting and growing theory for how intellectual advancement has changed the landscape for how we work....
Fifty Quick Ideas To Improve Your User Stories by Gojko Adzic & David Evans
This is probably the most useful book I’ve read in the last year. Anyone that works on an agile software team and has to deal with user...
Hooked, How To Build Habit Forming Products by Nir Eyal & Ryan Hoover
“…one-third of Americans say they would rather give up sex than lose their cell phones.” – Nir Eyal It’s not very often that I’ll write...
Sketchnote Handbook by Mike Rohde
I’ve been a sketch note fan for a year or two and even taken a class at General Assembly. Nothing has been as informative, helpful, and...
Information Architecture by Peter Morville & Louis Rosenfeld
Once again, one of those books that I just didn’t get around to until now. It’s a piece of foundational literature on the subject and now...
The Five Dysfunctions of a Team
Another one that I’m finally getting around to. Long over do. My former lead engineer at CollabNet brought this into the office one day....
Daring Greatly: How the Courage to Be Vulnerable Transforms the Way We Live, Love, Parent, and Lead
While I’m just adding this to the blog now, this has been on my must read list for a couple of years. The ideas in this book have quite...
Design Is How It Works: How the Smartest Companies Turn Products into Icons
Finally got around to finishing this. I’ve had it as an iBook for years but I’m a Kindle kind of guy these days. Good stuff for wrapping...
Evil By Design by Chris Nodder
I’ve actually heard Nodder lecture and he really is pointing out some evil methods but he’s up front about it. How we use the information...
Seductive Interaction Design by Stephen P. Anderson
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter) I would have liked it more if it...
Refactoring: Improving the Design of Existing Code
REFACTORING : IMPROVING THE DESIGN OF EXISTING CODE It’s nice to have a basis for making refactoring decisions beyond “it just feels...
Don’t Make Me Think by Steve Krug
It’s always good to go back to basics. While good usability testing and basic behavioral metrics guide the process, a design has to have...
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